"Smokey, this is not 'Nam. This is Dean's Cup. There are rules."
GENERALLY
Scoring: Depending on the event, 10 points to the winners and 10 points divided as participation points, 20 points an event. For events that are split between men and women, 10 points will be awarded to both the men's and women's side with an additional 10 points divided as participation points, 30 points an event.
(percent of total attendees)*(10)
Example:
If 21 law students and 18 med students attend, participation points would be calculated as follows:
(21/39)*10 = 5.38 points for law
(18/39)*10 = 4.62 points for med
You know it is correct because the numbers will add up to 10
(5.38 + 4.62 = 10)
EVENTS
KICK-OFF SOCIAL HOUR
-Mingle with your classmates and the other school.
-Have fun.
TRIVIA
-Teams can have a maximum of 8 players.
-Teams will be provided with answer sheets and a pen to write down answers.
-THE USE OF ANY ELECTRONIC DEVICE IN GETTING AN ANSWER IS STRICTLY FORBIDDEN. We will monitor this—as this has been a problem in the past—and ANY suspected cell phone use will lead to disqualification of that team from the event and will divest that team’s school of those participation points. So don’t do it, kids.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
CHESS
-Tournament-style 16-player bracket. Winning player advances.
Matches will be played with 2 people: 1 from the med school and 1 from the law school
-A coin flip determines who will be which color. The player that controls the white pieces goes first.
-If a player’s pawn reaches the eighth rank, the pawn can be promoted to a piece of that player’s choosing.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
SCRABBLE
- 4 people per board (2 med, 2 law)
- Bracket style with winning player (possibly top 2 - depending on number of participants) advancing to the next stage.
-Draw tiles from bag to determine playing order. Player with letter closest to A goes first and play proceeds clockwise from there.
-Assign 1 player to be scorekeeper for the round
-Diagonal words are not allowed.
- Consider setting a time limit/score limit for each game, depending on the number of participants.
- The dictionary will be the latest edition of Merriam Webster (there is an app available)
- Standard scrabble rules apply (see box)
- Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
FLAG FOOTBALL
CAPTURE THE FLAG
Two teams: Med and Law, teams divided by schools, PLEASE TELL TEAMMATES TO WEAR RESPECTIVE DEANS CUP COLORS
Time: Play to 2 hours or three games
The Jail: Anyone tagged must stay in a pre-designated jail area (opposite side of the field for each team). To be rescued, someone from the inmate's team must successfully cross the field to the jail without being tagged. Both members (rescuer and inmate) must hold hands while walking back across the field--they cannot be tagged on the way back and must travel all the way back to their own territory before resuming the game.
All taggers must accompany the new inmate to jail.
The Flag:
1. Must be visible.
2. Must be reachable by the shortest person on the team.
3. Team members must be at least 6 feet away from the flag at all times.
4. The flag cannot be airborne at any point.
5. See above--all taggers must accompany the inmate to jail.
-Most points wins.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
DODGEBALL
TUG-O-WAR
BASKETBALL
5K RUN/WALK
BOWLING
- All bowlers will start in lanes with no particular order or arrangement.
- After the first game, the top 4 scores of men will compete with 1 winner.
- After the first game, the top 4 scores of women will compete with 1 winner.
- Use of personal bowling balls/shoes okay
- Scoring will be:
MENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
WOMENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
** TOTAL POINTS: 30 (20 Event Points/10 Participation Points)**
POOL
- 8 ball single elimination (if numbers permit)
- 2 person teams (single player teams if numbers permit)
- Call your shot every shot
- In-depth rules will be posted day of.
- Use of person pool cue is okay
- Scoring:
- 1st place: 6 points
- 2nd place: 3 points
- 3rd place: 1 point
**TOTAL POINTS: 20 (10 event points/10 participation points)
SAND VOLLEYBALL
SOFTBALL
- Teams will compete for 1st, 2nd, and 3rd place with teams being divided at the discretion of the medical and law school captains.
- Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
- Teams will flip a coin (or rock paper scissors in order to decide who will be the home team vs the away team)
- Number of innings = 6 (or as time allows)
- 3 outs per inning
- Balls must be pitched by hand from the designated pitchers mound
- All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal
-All kicks must be made by foot or leg, below the knee, any ball touched by the foot or leg below the knee is a kick
- Minimum of 7 players on each team
- Please see the posted document on the DC website for further rules and regulations. While we would like to leave the rules up to the discretion of the team captains, if there are any discrepancies in manner of play, then the document posted will be the default rule. Click here for default rules.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
MARIO KART
-Mario Kart 64 will be played tournament style with a 32-person bracket.
-16 positions belong to medical students and 16 positions belong to law students. If there are less than 16 players from one school, those positions will be filled by the other school. If there are more than 16 players from one school, play-in match(es) will be played to determine which players will be entered into the 32-person tournament. For the sake of time, these play-in matches will be 4-person matches and the 2 winners from each play-in match will be entered into the tournament.
-The bracket will be set up so that 2 law school students and 2 med school students play against each other in each 4-person match, unless there are less than 16 players from a single school. If this is the case, matches will be 2 vs 2 whenever possible.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
-A total of four races will be played in each 4-person match
-Point scoring (note: not Dean’s Cup points) for each race is as follows
1st place: 9 points
2nd place: 6 points
3rd place: 3 points
4th place: 1 point
-The two players with the highest point totals in each match advance to the next round
-Each player gets to choose one course (4 players, 4 races)
-Once the final four players are determined, all four of them will play in the final match to determine the placing
-In the event of a tie, one race between the tied players only will be played to determine who moves onto the next round or earns Dean’s Cup points in the finals
-Characters will be chosen by each player
-If multiple players choose the same character, a coin flip will determine who gets first pick
-No course glitches/shortcuts are allowed. A glitch/shortcut is a path that “goes against the spirit of the game and the intents of the course designers.” A path that cuts off half of the course or skips a lap is considered a glitch
Examples of glitches: Wario stadium wall jump, Frappe Snowland spin around lap-skip, Rainbow road jump, Royal Raceway jump, other lap-skipping techniques
Examples of fair play: Koopa Troopa Beach jump, Yoshi Valley jump
If there are any questions regarding what constitutes a glitch, talk to the Mario Kart 64 tournament coordinator
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
PING PONG
-Single elimination, tournament style event
-Matches shall consist of one game
-A game shall be won by the player first scoring 11 points unless both players score 10 points, when the game shall be won by the first player subsequently gaining a lead of 2 points
-The choice of who will serve first and which end of the table the players will be at will be decided by coin toss. The winner will then choose either to serve first or to pick the end of the table s/he prefers. The loser then has the other choice.
-The serve alternates every 2 points unless both players score 10 points when the serve will alternate every 1 point.
-Any player in a match has the right to request that an umpire be appointed for the match.
-For an unresolved dispute, the player should call for an umpire immediately. Do not continue playing and complain about it later. That will not change the results.
-Service shall start with the ball resting freely on the open palm of the server’s stationary free hand.
-The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.
-As the ball is falling, the server shall strike it so that it touches first his court and then, after passing over or around the net assembly, touches directly the receiver’s court.
-From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server’s end line, and it shall not be hidden from the receiver by the server or by anything the server wears or carries.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
BLOOD DRIVES
-Anyone can participate in the blood drive. Friends, family, alumni, etc. can donate blood on behalf of the medical school or law school. They will simply need to sign in and designate which school they are representing.
-In order to preserve confidential health information, it is NOT necessary for a participant to make a successful donation. They just need to sign in when they start the donation process. If they are not qualified as a blood donor for ANY reason, they do not have to disclose that information. They will still count as a blood donor for Dean’s Cup scoring purposes.
**TOTAL POINTS: 20 (20 Participation Points)**
SOCCER
-Single game, 2 games if enough people and field space-Law will wear red, med wears blue
-Teams will consist of 11 players (10 field players and a goal keeper). A minimum of five players is required to start play.
-A player may not play for more than one team.
-Four girls will be required to play on the field per team at all times. If a team is unable to continue to play because of illegal differences in the number of males and females a forfeit will be declared. (Subject to change according to numbers and captains’ discretion)
-Substitutions are only allowed in the following situations:
-A player taking a place kick from the center of the field into the opponent's half of the field will start the game. Prior to the kick, players shall be on their respective sides of the field. A goal may not be scored directly from kickoff. The player who kicked off may not play the ball again until another player has touched the ball. An indirect kick is awarded if this occurs.
-Two 30-minute halves will be played with a 5-minute halftime period.
-Game time is running time with the clock being stopped only on injuries, when a goal is scored, when a penalty kick is awarded, and when a player is carded.
-In playoffs, ties will be broken by a 5-minute sudden death overtime period (first goal scored wins). If the score remains tied, penalty kicks will determine the winner. 5 for each side, same number of female and male kickers.
-Offsides calls will be self-made on the honor system.
-A goalkeeper cannot handle a ball played back to him/her by his/her teammate. An indirect kick is awarded if a goalkeeper plays the ball with his/her hands on a pass back from his/her teammate. The goalkeeper can catch a headed air ball.
-Direct kicks:
Hand balls
Holding or pushing opponent
Striking or kicking opponent
Charging opponent/goalkeeper
Goalkeeper intentionally striking an opponent with the ball
-Indirect kicks:
Goalie delays in release of ball
Unsportsmanlike conduct
Dangerous play
Interfering with goalkeeper
Obstruction
-Scoring will be:
- Winner = 10 points
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
BAKE-OFF
-The items shall be placed out of the public access in an enclosed room no later than 5:45 p.m.
-Items shall each be assigned a sequential number, randomly as brought to be registered
-There will be 6 judges, 3 from the medical school, 3 from the law school
-The tasting will begin in the atrium by 6pm
-Each judge awards each entry 1 to 5 points (5 being the best)
-After all entries have been judged, the entries are ranked based on total points received
-Entries will compete in 3 categories: Cookies/Brownies, Savories, and Cakes/Breads
-Scoring will be:
COOKIES/BROWNIES (3 points)
SAVORIES (3 points)
CAKES/BREADS (3 points)
-Winner take all in each category. The winner of each category gets 3 points.
Each category winner then goes to a final round. All judges re-taste and award a final point.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
TENNIS
-Tennis will be played tournament style
-Teams will be randomly ranked
-Teams will be doubles, separated by gender- Scoring will be:
MENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
WOMENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
-Spin a racket to determine serve or side
-The winner of a match will be the first to win 1 set. The winner of the set will be the first team to win 6 games
-Winner must win by 2 games
-If the teams are tied at 6 all, a twelve-point tiebreaker will be played. In the twelve-point tie-breaker, the winner is the first team to 7, winning by 2 points
-Each game will be played using no-add scoring; when the score reached deuce, the team who wins the next point wins the game
-All play is self-officiated. Players will resolve their own disputes over calls. If the disputed call cannot be resolved, the point will be re-played.
-All other USTA rules apply
**TOTAL POINTS: 30 (20 Event Points/10 Participation Points)**
GOLF
Sign-up will close at 4pm on Tuesday, September 15th, allowing us to schedule the appropriate number of tee times. Even if you signed up before, you must sign up again because of the change in time and location. This was due to scheduling conflicts with the Badger Football Game, and the price, which is now only $11 for 9 holes with a student ID.
If there are greater than 4 players for both Law School and Med School, gameplay will be a two-person scramble. If a team does not have four or more players, standard stroke play will ensue, with summer rules.
Points will be awarded to scramble teams or individual players in the same ratio:
1st place receives 6 points
2nd place receives 3 points
3rd place receives 1 point
9 participation points will be awarded as percent participation, however 1 point will be awarded to the person wearing the most articles of argyle (ties will result in assessment of square footage of argyle).
ULTIMATE FRISBEE
-Teams will be co-ed, with 7 to 14 players. 7 players from each team will be on the field at one time – either 3 girls/4 guys or 4 girls/3 guys (the receiving team chooses before each pull).
-Each side’s team captains shall designate a seed for each of their teams formed. The Med 1 seed will play the Law 1 seed.
-Scoring will be:
1st place = winner of 1-seed game = 6 points
2nd place = winner of 2-seed game = 3 points
3rd place = winner of 3-seed game/loser of 1-seed game if no 3-seed game = 1 point
-Games begin with a disc flip. The captain of each team throws a disc in the air and one calls “same” or “different” (referring to if the discs will land right-side-up or upside-down). The team who wins the flip before the game can elect to throw or receive the disc, or can choose which endzone to defend.
-If the score is tied at the end of regulation time, there will be a sudden-death overtime period. The first team to score wins.
-The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
-Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
-Scoring: Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated as described above after each score.
-Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Once a player catches the disc, he/she must stop as soon as able and establish a pivot foot. This foot must stay on the ground until after the disc is passed. Thus, a player may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
-Change of Possession: When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
-Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
-Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
-Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
-Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
-Time of Game: Games will be played to 13 points or until darkness falls (whichever comes first and upon mutual consent of the respective teams). The game clock only stops for timeouts and injury timeouts. A SHORT 2-minute half-time will occur when one team reaches 7 points.
-Timeouts: Each team is allowed one 1-minute timeout per game. Only the player in possession of the disc may call a timeout. Time may also be stopped if requested by a player due to injury.
-Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
DEAN’S CUP BASH
-Refer to rules for the Kick-off Social Hour.
Scoring: Depending on the event, 10 points to the winners and 10 points divided as participation points, 20 points an event. For events that are split between men and women, 10 points will be awarded to both the men's and women's side with an additional 10 points divided as participation points, 30 points an event.
- 1st place=6 Deans Points
- 2nd place=3 Deans Points
- 3rd place=1 Deans Point
(percent of total attendees)*(10)
Example:
If 21 law students and 18 med students attend, participation points would be calculated as follows:
(21/39)*10 = 5.38 points for law
(18/39)*10 = 4.62 points for med
You know it is correct because the numbers will add up to 10
(5.38 + 4.62 = 10)
EVENTS
KICK-OFF SOCIAL HOUR
-Mingle with your classmates and the other school.
-Have fun.
TRIVIA
-Teams can have a maximum of 8 players.
-Teams will be provided with answer sheets and a pen to write down answers.
-THE USE OF ANY ELECTRONIC DEVICE IN GETTING AN ANSWER IS STRICTLY FORBIDDEN. We will monitor this—as this has been a problem in the past—and ANY suspected cell phone use will lead to disqualification of that team from the event and will divest that team’s school of those participation points. So don’t do it, kids.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
CHESS
-Tournament-style 16-player bracket. Winning player advances.
Matches will be played with 2 people: 1 from the med school and 1 from the law school
-A coin flip determines who will be which color. The player that controls the white pieces goes first.
-If a player’s pawn reaches the eighth rank, the pawn can be promoted to a piece of that player’s choosing.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
SCRABBLE
- 4 people per board (2 med, 2 law)
- Bracket style with winning player (possibly top 2 - depending on number of participants) advancing to the next stage.
-Draw tiles from bag to determine playing order. Player with letter closest to A goes first and play proceeds clockwise from there.
-Assign 1 player to be scorekeeper for the round
-Diagonal words are not allowed.
- Consider setting a time limit/score limit for each game, depending on the number of participants.
- The dictionary will be the latest edition of Merriam Webster (there is an app available)
- Standard scrabble rules apply (see box)
- Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
FLAG FOOTBALL
CAPTURE THE FLAG
Two teams: Med and Law, teams divided by schools, PLEASE TELL TEAMMATES TO WEAR RESPECTIVE DEANS CUP COLORS
Time: Play to 2 hours or three games
The Jail: Anyone tagged must stay in a pre-designated jail area (opposite side of the field for each team). To be rescued, someone from the inmate's team must successfully cross the field to the jail without being tagged. Both members (rescuer and inmate) must hold hands while walking back across the field--they cannot be tagged on the way back and must travel all the way back to their own territory before resuming the game.
All taggers must accompany the new inmate to jail.
The Flag:
1. Must be visible.
2. Must be reachable by the shortest person on the team.
3. Team members must be at least 6 feet away from the flag at all times.
4. The flag cannot be airborne at any point.
5. See above--all taggers must accompany the inmate to jail.
-Most points wins.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
DODGEBALL
TUG-O-WAR
BASKETBALL
5K RUN/WALK
BOWLING
- All bowlers will start in lanes with no particular order or arrangement.
- After the first game, the top 4 scores of men will compete with 1 winner.
- After the first game, the top 4 scores of women will compete with 1 winner.
- Use of personal bowling balls/shoes okay
- Scoring will be:
MENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
WOMENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
** TOTAL POINTS: 30 (20 Event Points/10 Participation Points)**
POOL
- 8 ball single elimination (if numbers permit)
- 2 person teams (single player teams if numbers permit)
- Call your shot every shot
- In-depth rules will be posted day of.
- Use of person pool cue is okay
- Scoring:
- 1st place: 6 points
- 2nd place: 3 points
- 3rd place: 1 point
**TOTAL POINTS: 20 (10 event points/10 participation points)
SAND VOLLEYBALL
SOFTBALL
- Teams will compete for 1st, 2nd, and 3rd place with teams being divided at the discretion of the medical and law school captains.
- Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
- Teams will flip a coin (or rock paper scissors in order to decide who will be the home team vs the away team)
- Number of innings = 6 (or as time allows)
- 3 outs per inning
- Balls must be pitched by hand from the designated pitchers mound
- All fielders besides the catcher must remain in fair territory behind the 1st-3rd base diagonal
-All kicks must be made by foot or leg, below the knee, any ball touched by the foot or leg below the knee is a kick
- Minimum of 7 players on each team
- Please see the posted document on the DC website for further rules and regulations. While we would like to leave the rules up to the discretion of the team captains, if there are any discrepancies in manner of play, then the document posted will be the default rule. Click here for default rules.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
MARIO KART
-Mario Kart 64 will be played tournament style with a 32-person bracket.
-16 positions belong to medical students and 16 positions belong to law students. If there are less than 16 players from one school, those positions will be filled by the other school. If there are more than 16 players from one school, play-in match(es) will be played to determine which players will be entered into the 32-person tournament. For the sake of time, these play-in matches will be 4-person matches and the 2 winners from each play-in match will be entered into the tournament.
-The bracket will be set up so that 2 law school students and 2 med school students play against each other in each 4-person match, unless there are less than 16 players from a single school. If this is the case, matches will be 2 vs 2 whenever possible.
-Scoring will be:
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
-A total of four races will be played in each 4-person match
-Point scoring (note: not Dean’s Cup points) for each race is as follows
1st place: 9 points
2nd place: 6 points
3rd place: 3 points
4th place: 1 point
-The two players with the highest point totals in each match advance to the next round
-Each player gets to choose one course (4 players, 4 races)
-Once the final four players are determined, all four of them will play in the final match to determine the placing
-In the event of a tie, one race between the tied players only will be played to determine who moves onto the next round or earns Dean’s Cup points in the finals
-Characters will be chosen by each player
-If multiple players choose the same character, a coin flip will determine who gets first pick
-No course glitches/shortcuts are allowed. A glitch/shortcut is a path that “goes against the spirit of the game and the intents of the course designers.” A path that cuts off half of the course or skips a lap is considered a glitch
Examples of glitches: Wario stadium wall jump, Frappe Snowland spin around lap-skip, Rainbow road jump, Royal Raceway jump, other lap-skipping techniques
Examples of fair play: Koopa Troopa Beach jump, Yoshi Valley jump
If there are any questions regarding what constitutes a glitch, talk to the Mario Kart 64 tournament coordinator
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
PING PONG
-Single elimination, tournament style event
-Matches shall consist of one game
-A game shall be won by the player first scoring 11 points unless both players score 10 points, when the game shall be won by the first player subsequently gaining a lead of 2 points
-The choice of who will serve first and which end of the table the players will be at will be decided by coin toss. The winner will then choose either to serve first or to pick the end of the table s/he prefers. The loser then has the other choice.
-The serve alternates every 2 points unless both players score 10 points when the serve will alternate every 1 point.
-Any player in a match has the right to request that an umpire be appointed for the match.
-For an unresolved dispute, the player should call for an umpire immediately. Do not continue playing and complain about it later. That will not change the results.
-Service shall start with the ball resting freely on the open palm of the server’s stationary free hand.
-The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm after leaving the palm of the free hand and then falls without touching anything before being struck.
-As the ball is falling, the server shall strike it so that it touches first his court and then, after passing over or around the net assembly, touches directly the receiver’s court.
-From the start of service until it is struck, the ball shall be above the level of the playing surface and behind the server’s end line, and it shall not be hidden from the receiver by the server or by anything the server wears or carries.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
BLOOD DRIVES
-Anyone can participate in the blood drive. Friends, family, alumni, etc. can donate blood on behalf of the medical school or law school. They will simply need to sign in and designate which school they are representing.
-In order to preserve confidential health information, it is NOT necessary for a participant to make a successful donation. They just need to sign in when they start the donation process. If they are not qualified as a blood donor for ANY reason, they do not have to disclose that information. They will still count as a blood donor for Dean’s Cup scoring purposes.
**TOTAL POINTS: 20 (20 Participation Points)**
SOCCER
-Single game, 2 games if enough people and field space-Law will wear red, med wears blue
-Teams will consist of 11 players (10 field players and a goal keeper). A minimum of five players is required to start play.
-A player may not play for more than one team.
-Four girls will be required to play on the field per team at all times. If a team is unable to continue to play because of illegal differences in the number of males and females a forfeit will be declared. (Subject to change according to numbers and captains’ discretion)
-Substitutions are only allowed in the following situations:
- When a ball goes out on the end lines or sidelines (goal kicks, corner kicks, or throw-ins)
- When a player is injured and needs to come out of the game
- When a goal is scored
-A player taking a place kick from the center of the field into the opponent's half of the field will start the game. Prior to the kick, players shall be on their respective sides of the field. A goal may not be scored directly from kickoff. The player who kicked off may not play the ball again until another player has touched the ball. An indirect kick is awarded if this occurs.
-Two 30-minute halves will be played with a 5-minute halftime period.
-Game time is running time with the clock being stopped only on injuries, when a goal is scored, when a penalty kick is awarded, and when a player is carded.
-In playoffs, ties will be broken by a 5-minute sudden death overtime period (first goal scored wins). If the score remains tied, penalty kicks will determine the winner. 5 for each side, same number of female and male kickers.
-Offsides calls will be self-made on the honor system.
-A goalkeeper cannot handle a ball played back to him/her by his/her teammate. An indirect kick is awarded if a goalkeeper plays the ball with his/her hands on a pass back from his/her teammate. The goalkeeper can catch a headed air ball.
-Direct kicks:
Hand balls
Holding or pushing opponent
Striking or kicking opponent
Charging opponent/goalkeeper
Goalkeeper intentionally striking an opponent with the ball
-Indirect kicks:
Goalie delays in release of ball
Unsportsmanlike conduct
Dangerous play
Interfering with goalkeeper
Obstruction
-Scoring will be:
- Winner = 10 points
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
BAKE-OFF
-The items shall be placed out of the public access in an enclosed room no later than 5:45 p.m.
-Items shall each be assigned a sequential number, randomly as brought to be registered
-There will be 6 judges, 3 from the medical school, 3 from the law school
-The tasting will begin in the atrium by 6pm
-Each judge awards each entry 1 to 5 points (5 being the best)
-After all entries have been judged, the entries are ranked based on total points received
-Entries will compete in 3 categories: Cookies/Brownies, Savories, and Cakes/Breads
-Scoring will be:
COOKIES/BROWNIES (3 points)
SAVORIES (3 points)
CAKES/BREADS (3 points)
-Winner take all in each category. The winner of each category gets 3 points.
Each category winner then goes to a final round. All judges re-taste and award a final point.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
TENNIS
-Tennis will be played tournament style
-Teams will be randomly ranked
-Teams will be doubles, separated by gender- Scoring will be:
MENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
WOMENs
1st place = 6 points
2nd place = 3 points
3rd place = 1 point
-Spin a racket to determine serve or side
-The winner of a match will be the first to win 1 set. The winner of the set will be the first team to win 6 games
-Winner must win by 2 games
-If the teams are tied at 6 all, a twelve-point tiebreaker will be played. In the twelve-point tie-breaker, the winner is the first team to 7, winning by 2 points
-Each game will be played using no-add scoring; when the score reached deuce, the team who wins the next point wins the game
-All play is self-officiated. Players will resolve their own disputes over calls. If the disputed call cannot be resolved, the point will be re-played.
-All other USTA rules apply
**TOTAL POINTS: 30 (20 Event Points/10 Participation Points)**
GOLF
Sign-up will close at 4pm on Tuesday, September 15th, allowing us to schedule the appropriate number of tee times. Even if you signed up before, you must sign up again because of the change in time and location. This was due to scheduling conflicts with the Badger Football Game, and the price, which is now only $11 for 9 holes with a student ID.
If there are greater than 4 players for both Law School and Med School, gameplay will be a two-person scramble. If a team does not have four or more players, standard stroke play will ensue, with summer rules.
Points will be awarded to scramble teams or individual players in the same ratio:
1st place receives 6 points
2nd place receives 3 points
3rd place receives 1 point
9 participation points will be awarded as percent participation, however 1 point will be awarded to the person wearing the most articles of argyle (ties will result in assessment of square footage of argyle).
ULTIMATE FRISBEE
-Teams will be co-ed, with 7 to 14 players. 7 players from each team will be on the field at one time – either 3 girls/4 guys or 4 girls/3 guys (the receiving team chooses before each pull).
-Each side’s team captains shall designate a seed for each of their teams formed. The Med 1 seed will play the Law 1 seed.
-Scoring will be:
1st place = winner of 1-seed game = 6 points
2nd place = winner of 2-seed game = 3 points
3rd place = winner of 3-seed game/loser of 1-seed game if no 3-seed game = 1 point
-Games begin with a disc flip. The captain of each team throws a disc in the air and one calls “same” or “different” (referring to if the discs will land right-side-up or upside-down). The team who wins the flip before the game can elect to throw or receive the disc, or can choose which endzone to defend.
-If the score is tied at the end of regulation time, there will be a sudden-death overtime period. The first team to score wins.
-The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
-Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws (“pulls”) the disc to the offense. A regulation game has seven players per team.
-Scoring: Each time the offense completes a pass in the defense’s end zone, the offense scores a point. Play is initiated as described above after each score.
-Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Once a player catches the disc, he/she must stop as soon as able and establish a pivot foot. This foot must stay on the ground until after the disc is passed. Thus, a player may not run with the disc. The person with the disc (“thrower”) has ten seconds to throw the disc. The defender guarding the thrower (“marker”) counts out the stall count.
-Change of Possession: When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
-Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
-Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
-Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
-Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
-Time of Game: Games will be played to 13 points or until darkness falls (whichever comes first and upon mutual consent of the respective teams). The game clock only stops for timeouts and injury timeouts. A SHORT 2-minute half-time will occur when one team reaches 7 points.
-Timeouts: Each team is allowed one 1-minute timeout per game. Only the player in possession of the disc may call a timeout. Time may also be stopped if requested by a player due to injury.
-Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.
**TOTAL POINTS: 20 (10 Event Points/10 Participation Points)**
DEAN’S CUP BASH
-Refer to rules for the Kick-off Social Hour.